Home >> Games >> Video Games >> Strategy >> Turn-Based >> Civilization Games >> Call to Power Series


  Call to Power II
  Civilization - Call to Power
   

  Democracy Games
  Multiplayer
  Tournaments

  Reviews and Previews
       


}

Civilization: Call for to Power occurs as PC turn-based strategy game released by Activision as an improved successor to the extremely successful Civilization computer game by Sid Meier, competing with Civilization II.

The sequel, Call to Power II, was released Xviii months when a original. A game may not own "Civilization" inside its title due to right of first publication reasons.

Timeline and epochs
Apart from either a isometric see, one of a virtually all noticeable features in comparison a original Civilization is that a timeline of the game doesn't prevent in the 21st century, but like goes to the far first.

There are 5 epochs therein game: Ancient Age, Renaissance, Modern Age, Genetic Age, and Diamond Age. In the game, space colonization and sea colonization become a reality by using appropriate technical advances (available in the Genetic Age).

Terrain features
Similar to Civilization II, a game utilizes an isometric see, although to each one tile is actually deuce separate tiles: the space level on top of the "terrestial" level (so, this game has the z-coordinate to represent position). Players may toggle between "Earth view" & "space view". 100% l& and naval units come only terrestrial, although virtually all land units may be launched into space inside the lading pod by the rail launcher in cities or even vithe a space plane.

Space fighters & space planes may freely travel within space & in the atmosphere. When a SWARM warrior might subsist around space besides when a globe, it just can not launch itself into space. There are likewise a bit of units that survive around space entirely (we.e. just can not produce the re-entry into the atmosphere).

Space produces there are no resources, when these are the immense void. Yet, when the space colony is built, players may build food pods & assembly bays to make resources for the colony.

"Water tiles" come likewise divided into many types. Fallowing submarines are available, the nature and severity of tile around oceans may be seen (e.g. continental shelf, deep sea trench, rift, etc). Anmore time a technology for sea colonies is found, submarine tunnels may be built to return other sea colonies & dry land. Piscary & submarine mines can besides exist as built to make resources.

Pollution
In case pollution is left ungoverned, one of these days the game might give a warning that spherical disasters might occur. One of the two is global warming. A game informs a streaming video player that "ice caps have melted" & sea levels own risen. Tiles affected come turned into either coast or even shallow a lake, & cities in such tiles come destroyed.

An additional result is the destruction of the ozone layer. Whilst this occurs, the massive total of land might transform into "dead tiles", which create there are no resources.

Victory conditions
Apart from either conquering tons opponents, players may achieve triumph by completing a Alien Life Task, which is triggered per "wormhole sensor" wonder. Fallowing the wormhole probecome is sent through the wormhole, an alien life science laboratory & the series of upgrades must be built to achieve triumph.

Activision Support
The official support website that provides help for CtP and CtP2 players.

Civilization Fanatics' Forums - Call to Power Series
Discussion forum for the Call to Power series.

The Land of Hexagonia
Collection of scenarios and modified files for CtP2, but also several available for CtP.

Wes Whitaker's CTP1/2 Modification Site
Home of the Medieval Pack mods for CtP and CtP2.

CtP Modmaker's Depot
Guidelines about the SLIC scripting language. Also several file downloads.


Games: Video Games: Computer Platforms: Windows
Games: Video Games: Developers and Publishers: A: Activision





© 2005 GeneralAnswers.org